I just read this BBC article about computer games in schools: Computer games could enhance learning and have a legitimate place in the classroom, say researchers.
During my last interview for a maths teaching post, one of the first questions I was asked was how I used games in my teaching. Like most (all?) teachers, I have used games in a number of classroom situations:
to introduce concepts;
to motivate and challenge;
to encourage creative thinking;
to provoke discussion;
to create a meaningful context for skills;
to check understanding;
etc…
So far I have used games to assist in learning, but is there a case for games to be the focus of learning? Yes, I think the study and creation of computer games can and should be included in a modern curriculum. Other cultural forms are currently studied in schools, e.g. television and film in Media Studies and literature in English; the study of computer games could just as legitimately be included in ICT or Media Studies courses. It already is at sixth form level; see these articles about the OCR Media Studies AS-level, in which students will explore “conflict and competition in computer/video games”.
I am currently looking at the possibility of offering Edexcel’s new Diploma in Digital Applications for ICT Users (DiDA) at my school. New modules are currently being developed – the study and creation of computer games might be appropriate content for this ‘revolotionary new suite of ICT applications’.
Students completing this course may also gain a Macromedia Associate qualification. Students I teach seem to enjoy playing Flash games at every opportunity; I think many would also benefit from creating them (and picking up a couple of qualifications along the way).